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Engine.FailedConnect

Extends
LocalMessage
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Engine.FailedConnect

Variables Summary
stringFailMessage[4]
Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, FontSize, Lifetime, MessageFont, MessageHolder, MessageLabel, MessageSound, MessageText, MessageWrapX, SomeoneString, TeamColorCodes[2], XPos, YPos

Structures Summary
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
functionint GetFailSwitch (string FailString)
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Inherited Functions from Engine.LocalMessage
ClientReceive, GetColor, GetConsoleColor, GetFont, GetFontSize, GetFormattedName, GetLifeTime, GetMessageSound, GetOffset, GetRelatedString, GetString, RenderComplexMessage


Variables Detail

FailMessage[4] Source code

var localized string FailMessage[4];


Functions Detail

GetFailSwitch Source code

static function int GetFailSwitch ( string FailString )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )


Defaultproperties

defaultproperties
{
    FailMessage(0)="FAILED TO JOIN GAME.  NEED PASSWORD."
    FailMessage(1)="FAILED TO JOIN GAME.  WRONG PASSWORD."
    FailMessage(2)="FAILED TO JOIN GAME.  GAME HAS STARTED."
    FailMessage(3)="FAILED TO JOIN GAME."
    bIsUnique=True
    bFadeMessage=True
    DrawColor=(B=128,G=0)
    FontSize=1
}

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Creation time: Tue 27/4/2010 03:12:35.041 - Created with UnCodeX