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Engine.CheatManager

Extends
Object
Modifiers
within PlayerController config ( user ) native

Core.Object
|   
+-- Engine.CheatManager

Direct Known Subclasses:

U2CheatManager

Constants Summary
Inherited Contants from Core.Object
DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient, RotationUnitsToDegrees

Variables Summary
rotatorLockedRotation
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAlignment, EAxis, ECamOrientation, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
Alignment, BoundingVolume, Box, Color, ComponentHandle, CompressedPosition, Coords, Dimension, Guid, InterpCurve, InterpCurvePoint, Matrix, ParticleHandle, Plane, Point, Quat, Range, RangeVector, Rectangle, Rotator, Scale, Vector

Functions Summary
function AllAmmo ()
function AllWeapons ()
function Amphibious ()
function Avatar (string ClassName)
function CauseEvent (name EventName)
function ChangeSize (float F)
function CheatView (class<actor> aClass, optional bool bQuiet)
function Cleanup ()
function EndPath ()
function Fly (optional float Speed)
function FreeCamera (bool B)
function FreezeFrame (float delay)
function Ghost (optional float Speed)
function God ()
function Invisible (bool B)
function KillAll (class<actor> aClass)
function KillAllPawns (class<Pawn> aClass)
function KillPawns ()
function KillViewedActor ()
function ListDynamicActors ()
function Loaded ()
function LockCamera ()
function LogScriptedSequences ()
function PlayersOnly ()
function RememberSpot ()
function ReviewJumpSpots (name TestLabel)
function SetCameraDist (float F)
function SetFlash (float F)
function SetFogB (float F)
function SetFogG (float F)
function SetFogR (float F)
function SetGravity (float F)
function SetJumpZ (float F)
function SetSpeed (float F)
function SloMo (float T)
function Summon (string ClassName)
function ViewActor (name ActorName)
function ViewBot ()
function ViewClass (class<actor> aClass, optional bool bQuiet, optional bool bCheat)
function ViewFlag ()
function ViewPlayer (string S)
function ViewSelf (optional bool bQuiet)
function Walk ()
function WriteToLog ()
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, ?, @, @=, Ablend, AblendR, Abs, Acos, AddTimer, AddTimerS, Asc, Asin, Atan, BeginState, Blend, BlendR, Caps, Chr, Clamp, ClassIsChildOf, ClockwiseFrom, ColorCode, Constructed, Cos, Cross, Delete, Disable, Dot, DynamicLoadObject, Enable, EndState, EnumStr, Exp, FClamp, FDecision, FileSize, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetPackageContents, GetPropertyText, GetRand, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, Left, Len, Lerp, LineLineIntersection, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, ProgressSeed, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandomSpreadVector, RandRange, RemoveAllTimers, RemoveTimer, RemoveTimerS, ResetConfig, Right, RMax, RMin, RotateAngleAxis, RotRand, Round, RSize, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrArray, StringToName, Tan, TimeRemaining, TimeRemainingS, VRand, VSize, VSize2D, VSizeSq, VSizeSq2D, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

LockedRotation Source code

var rotator LockedRotation;


Functions Detail

AllAmmo Source code

exec function AllAmmo ( )

AllWeapons Source code

exec function AllWeapons ( )

Amphibious Source code

exec function Amphibious ( )

Avatar Source code

exec function Avatar ( string ClassName )

CauseEvent Source code

exec function CauseEvent ( name EventName )

ChangeSize Source code

exec function ChangeSize ( float F )

CheatView Source code

exec function CheatView ( class<actor> aClass, optional bool bQuiet )

Cleanup Source code

simulated function Cleanup ( )

EndPath Source code

exec function EndPath ( )

Fly Source code

exec function Fly ( optional float Speed )

FreeCamera Source code

exec function FreeCamera ( bool B )

FreezeFrame Source code

exec function FreezeFrame ( float delay )

Ghost Source code

exec function Ghost ( optional float Speed )

God Source code

exec function God ( )

Invisible Source code

exec function Invisible ( bool B )

KillAll Source code

exec function KillAll ( class<actor> aClass )

KillAllPawns Source code

function KillAllPawns ( class<Pawn> aClass )

KillPawns Source code

exec function KillPawns ( )

KillViewedActor Source code

exec function KillViewedActor ( )

ListDynamicActors Source code

exec function ListDynamicActors ( )

Loaded Source code

exec function Loaded ( )

LockCamera Source code

exec function LockCamera ( )

LogScriptedSequences Source code

exec function LogScriptedSequences ( )

PlayersOnly Source code

exec function PlayersOnly ( )

RememberSpot Source code

exec function RememberSpot ( )

ReviewJumpSpots Source code

exec function ReviewJumpSpots ( name TestLabel )

SetCameraDist Source code

exec function SetCameraDist ( float F )

SetFlash Source code

exec function SetFlash ( float F )

SetFogB Source code

exec function SetFogB ( float F )

SetFogG Source code

exec function SetFogG ( float F )

SetFogR Source code

exec function SetFogR ( float F )

SetGravity Source code

exec function SetGravity ( float F )

SetJumpZ Source code

exec function SetJumpZ ( float F )

SetSpeed Source code

exec function SetSpeed ( float F )

SloMo Source code

exec function SloMo ( float T )

Summon Source code

exec function Summon ( string ClassName )

ViewActor Source code

exec function ViewActor ( name ActorName )

ViewBot Source code

exec function ViewBot ( )

ViewClass Source code

exec function ViewClass ( class<actor> aClass, optional bool bQuiet, optional bool bCheat )

ViewFlag Source code

exec function ViewFlag ( )

ViewPlayer Source code

exec function ViewPlayer ( string S )

ViewSelf Source code

exec function ViewSelf ( optional bool bQuiet )

Walk Source code

exec function Walk ( )

WriteToLog Source code

exec function WriteToLog ( )


Defaultproperties

defaultproperties
{
}

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Creation time: Tue 27/4/2010 03:12:33.619 - Created with UnCodeX