Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Editor.EditorEngine

Extends
Engine
Modifiers
native noexport transient

Core.Object
|   
+-- Core.Subsystem
   |   
   +-- Engine.Engine
      |   
      +-- Editor.EditorEngine

Direct Known Subclasses:

UnrealEdEngine

Variables Summary
vectorAddLocation
planeAddPlane
intAutoSaveCount
intAutoSaveIndex
textureBad
textureBadHighlight
boolbBootstrapping
boolbFastRebuild
textureBkgnd
textureBkgndHi
classBrowseClass
intClickFlags
intConstraintsVtbl
classCurrentClass
meshCurrentMesh
actorCurrentParticleSystem
staticmeshCurrentStaticMesh
textureCurrentTexture
levelLevel
textureMaterialArrow
textureMaterialBackdrop
boolMightNeedSave
intMode
floatMovementSpeed
packagePackageContext
intPad[8]
textbufferResults
modelTempModel
intTerrainEditBrush
staticmeshTexPropCube
staticmeshTexPropSphere
array<Object>Tools
transbufferTrans
Advanced
boolAlwaysShowTerrain
boolAutoSave
byteAutosaveTimeMinutes
array<string>EditPackages
floatFovAngleDegrees
stringGameCommandLine
boolGodMode
boolLoadEntirePackageWhenSaving
boolUseActorRotationGizmo
boolUseAxisIndicator
boolUseSizingBox
Grid
boolGridEnabled
vectorGridSize
floatSnapDistance
boolSnapVertices
RotationGrid
boolRotGridEnabled
rotatorRotGridSize
Inherited Variables from Engine.Engine
ActiveControllerId, Audio, AudioDevice, CacheSizeMegs, Client, ClientCycles, CurrentTickRate, Cylinder, C_ActorArrow, C_ActorHiWire, C_ActorWire, C_AddWire, C_AnimMesh, C_Black, C_BrushSnap, C_BrushVertex, C_BrushWire, C_ConstraintLine, C_Current, C_GreyWire, C_GroundHighlight, C_GroundPlane, C_Invalid, C_Mask, C_Mover, C_NonSolidWire, C_OrthoBackground, C_Pivot, C_ScaleBox, C_ScaleBoxHi, C_Select, C_SemiSolidWire, C_StaticMesh, C_SubtractWire, C_TerrainWire, C_VolumeBrush, C_White, C_WireBackground, C_WireGridAxis, C_WorldBox, C_ZoneWire, GameCycles, GRenDev, Language, NetworkDevice, StatFlags, TickCycles, UseSound, UseStaticMeshBatching
Inherited Variables from Core.Subsystem
ExecVtbl


Variables Detail

AddLocation Source code

var const vector AddLocation;

AddPlane Source code

var const plane AddPlane;

AutoSaveCount Source code

var const int AutoSaveCount;

AutoSaveIndex Source code

var const config int AutoSaveIndex;

Bad Source code

var const texture Bad;

BadHighlight Source code

var const texture BadHighlight;

bBootstrapping Source code

var const bool bBootstrapping;

bFastRebuild Source code

var const bool bFastRebuild;

Bkgnd Source code

var const texture Bkgnd;

BkgndHi Source code

var const texture BkgndHi;

BrowseClass Source code

var const class BrowseClass;

ClickFlags Source code

var const int ClickFlags;

ConstraintsVtbl Source code

var const int ConstraintsVtbl;

CurrentClass Source code

var const class CurrentClass;

CurrentMesh Source code

var const mesh CurrentMesh;

CurrentParticleSystem Source code

var const actor CurrentParticleSystem;

CurrentStaticMesh Source code

var const staticmesh CurrentStaticMesh;

CurrentTexture Source code

var const texture CurrentTexture;

Level Source code

var const level Level;

MaterialArrow Source code

var const texture MaterialArrow;

MaterialBackdrop Source code

var const texture MaterialBackdrop;

MightNeedSave Source code

var const bool MightNeedSave;

Mode Source code

var const int Mode;

MovementSpeed Source code

var const float MovementSpeed;

PackageContext Source code

var const package PackageContext;

Pad[8] Source code

var const int Pad[8];

Results Source code

var const textbuffer Results;

TempModel Source code

var const model TempModel;

TerrainEditBrush Source code

var const int TerrainEditBrush;

TexPropCube Source code

var staticmesh TexPropCube;

TexPropSphere Source code

var staticmesh TexPropSphere;

Tools Source code

var const array<Object> Tools;

Trans Source code

var const transbuffer Trans;

Advanced

AlwaysShowTerrain Source code

var(Advanced) config bool AlwaysShowTerrain;

AutoSave Source code

var(Advanced) config bool AutoSave;

AutosaveTimeMinutes Source code

var(Advanced) config byte AutosaveTimeMinutes;

EditPackages Source code

var(Advanced) globalconfig array<string> EditPackages;

FovAngleDegrees Source code

var(Advanced) config float FovAngleDegrees;

GameCommandLine Source code

var(Advanced) config string GameCommandLine;

GodMode Source code

var(Advanced) config bool GodMode;

LoadEntirePackageWhenSaving Source code

var(Advanced) config bool LoadEntirePackageWhenSaving;

UseActorRotationGizmo Source code

var(Advanced) config bool UseActorRotationGizmo;

UseAxisIndicator Source code

var(Advanced) config bool UseAxisIndicator;

UseSizingBox Source code

var(Advanced) config bool UseSizingBox;

Grid

GridEnabled Source code

var(Grid) config bool GridEnabled;

GridSize Source code

var(Grid) config vector GridSize;

SnapDistance Source code

var(Grid) config float SnapDistance;

SnapVertices Source code

var(Grid) config bool SnapVertices;

RotationGrid

RotGridEnabled Source code

var(RotationGrid) config bool RotGridEnabled;

RotGridSize Source code

var(RotationGrid) config rotator RotGridSize;


Defaultproperties

defaultproperties
{
    Bad=Texture'Editor.Bad'
    Bkgnd=Texture'Editor.Bkgnd'
    BkgndHi=Texture'Editor.BkgndHi'
    BadHighlight=Texture'Editor.BadHighlight'
    MaterialArrow=Texture'Editor.MaterialArrow'
    MaterialBackdrop=Texture'Editor.MaterialBackdrop'
    TexPropCube=StaticMesh'Editor.TexPropCube'
    TexPropSphere=StaticMesh'Editor.TexPropSphere'
    AutoSaveIndex=6
    GridEnabled=True
    SnapDistance=10.000000
    GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
    RotGridEnabled=True
    RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
    UseAxisIndicator=True
    FovAngleDegrees=90.000000
    GodMode=True
    AutoSave=True
    AutosaveTimeMinutes=5
    GameCommandLine="-log"
     EditPackages(0)="Core"
     EditPackages(1)="Engine"
     EditPackages(2)="Fire"
     EditPackages(3)="Editor"
     EditPackages(4)="IpDrv"
     EditPackages(5)="UWeb"
     EditPackages(6)="UI"
     EditPackages(7)="ParticleSystems"
     EditPackages(8)="UnrealEd"
     EditPackages(9)="Legend"
     EditPackages(10)="U2"
     EditPackages(11)="Vehicles"
     EditPackages(12)="Weapons"
     EditPackages(13)="Deployables"
     EditPackages(14)="Pawns"
     EditPackages(15)="Loader"
     EditPackages(16)="U2WebAdmin"
    CacheSizeMegs=32
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Tue 27/4/2010 03:12:34.197 - Created with UnCodeX