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Deployables.RocketTurret

Extends
Turret
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.function
      |   
      +-- U2.StationaryPawn
         |   
         +-- Deployables.DeployedUnit
            |   
            +-- Deployables.ProximitySensor
               |   
               +-- Deployables.Turret
                  |   
                  +-- Deployables.RocketTurret

Variables Summary
Inherited Variables from Deployables.Turret
AimingRotation, AimingVector, BoneElevatorEnd, BoneLeftBarrelEnd, BonePitch, BoneRightBarrelEnd, BoneYaw, bSplashDamage, ClientAimingVector, MyWeapon, TurretMoveSound, ViewOffset, WeaponType
Inherited Variables from Deployables.ProximitySensor
ActionRate, ActionSound, ActiveAlertSound, bAmbientActionSound, TimeToTrack, TrackingRangeMultiplier, TrackingSound

Functions Summary
functionint GetConsumerClassIndex ()
Inherited Functions from Deployables.Turret
ApplyAimingRotation, BeginState, EndState, FiredWeapon, GetAimingRotation, GetViewLocation, Initialize, PostNetReceive, RegisterConsumer, SetAimingRotation, SetAnimAction, SetPitch, SetTeam, SetYaw, ShutDownDeployedUnit, TakeDamage, UnRegisterConsumer
Inherited Functions from Deployables.ProximitySensor
NotifyDeployed, SetEnabled


Functions Detail

GetConsumerClassIndex Source code

function int GetConsumerClassIndex ( )


Defaultproperties

defaultproperties
{
    WeaponType=Class'Deployables.WeaponRocketTurret'
    bSplashDamage=True
    ViewOffset=(Z=34.000000)
    ActionRate=2.000000
    TrackingSound=Sound'U2XMPA.RocketTurret.RocketTurretTracking'
    ActiveAlertSound=Sound'U2XMPA.RocketTurret.RocketTurretAlert'
    ExplosionClass=Class'Deployables.TurretExplosion'
    ShutdownSound=Sound'U2XMPA.RocketTurret.RocketTurretShutdown'
    DeploySound=Sound'U2XMPA.AutoTurret.AutoTurretActivate'
    AmbientNoiseSound=Sound'U2XMPA.RocketTurret.RocketTurretAmbient'
    Description="Rocket Turret"
     CarcassMesh(0)=StaticMesh'Arch_TurretsM.Small.Deployable_Disabled_TD_02'
    InventoryType=Class'Deployables.RocketTurretDeployable'
    PickupMessage="You picked up a Rocket Turret."
    EnergyCostPerSec=0.002000
    DrawType=DT_Mesh
    Mesh=SkeletalMesh'Weapons3rdPK.Turret_Rocket'
     AlternateSkins(0)=Shader'Arch_TurretsT.Small.metl_DeployableTurret_001_Red'
     AlternateSkins(1)=Shader'Arch_TurretsT.Small.metl_deployableturret_001_blue'
    TransientSoundRadius=1000.000000
}

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Creation time: Tue 27/4/2010 03:12:39.244 - Created with UnCodeX