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Deployables.ProximitySensor

Extends
DeployedUnit
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.function
      |   
      +-- U2.StationaryPawn
         |   
         +-- Deployables.DeployedUnit
            |   
            +-- Deployables.ProximitySensor

Direct Known Subclasses:

Turret

Constants Summary
Inherited Contants from Deployables.DeployedUnit
NotifyDeployedTimerName

Variables Summary
SoundActionSound
SoundActiveAlertSound
SoundTrackingSound
ProximitySensor
floatActionRate
boolbAmbientActionSound
floatTimeToTrack
floatTrackingRangeMultiplier
Inherited Variables from Deployables.DeployedUnit
AmbientNoiseSound, bActive, bDeployed, bEnabled, CarcassMesh, ClientTeamIndex, DamageFilterClass, DeployableAddPctPer, DeploySound, Description, DestroyedAlertSound, DisabledSkin, DisabledSound, DisableTime, EnabledSound, EnergyCostPerSec, ExplosionClass, HitEffect, InventoryType, KillerController, LandedNotifyDeployedDelay, PickupMessage, SelfDestructDuration, SelfDestructTimer, ShutdownSound, SpamTexture0, SpamTexture1, SpamTexture255
Inherited Variables from U2.StationaryPawn
bCoverActor, bHasAttack

Functions Summary
function NotifyDeployed ()
function SetEnabled (bool bVal)
Inherited Functions from Deployables.DeployedUnit
BeginState, CheckForEncroachingPawns, DamageEncroacher, Destroyed, DisableCollision, DisableUnit, EnableCollision, EnableUnit, EncroachingOn, Explode, GetKillerController, Initialize, IsActive, IsEnabled, IsUsable, KillInventory, Landed, NotifyDeployed, NotifyDeployedTimer, NotifyTeamEnergyStatus, OnUse, PostBeginPlay, PostNetReceive, RegisterConsumer, ReplicationReady, ReplicationReadyCheck, SetActive, SetEnabled, SetKillerController, SetSkin, SetTeam, SetTextures, SetupClient, ShutDownDeployedUnit, string, TakeDamage, Timer, UnRegisterConsumer
Inherited Functions from U2.StationaryPawn
AddVelocity, HitSelf, IsMobile, LaunchPawn


Variables Detail

ActionSound Source code

var Sound ActionSound;

ActiveAlertSound Source code

var Sound ActiveAlertSound;

TrackingSound Source code

var Sound TrackingSound;

ProximitySensor

ActionRate Source code

var(ProximitySensor) float ActionRate;

bAmbientActionSound Source code

var(ProximitySensor) bool bAmbientActionSound;

TimeToTrack Source code

var(ProximitySensor) float TimeToTrack;

TrackingRangeMultiplier Source code

var(ProximitySensor) float TrackingRangeMultiplier;


Functions Detail

NotifyDeployed Source code

function NotifyDeployed ( )

SetEnabled Source code

function SetEnabled ( bool bVal )


Defaultproperties

defaultproperties
{
    TimeToTrack=1.000000
    ActionRate=1.500000
    TrackingRangeMultiplier=1.500000
    TrackingSound=Sound'U2XMPA.ProximitySensor.ProximitySensorTracking'
    ActionSound=Sound'U2XMPA.ProximitySensor.ProximitySensorAlert'
    ShutdownSound=Sound'U2XMPA.ProximitySensor.ProximitySensorShutdown'
    DeploySound=Sound'U2XMPA.ProximitySensor.ProximitySensorActivate'
    DisabledSound=Sound'U2XMPA.ProximitySensor.ProximitySensorDisabled'
    EnabledSound=Sound'U2XMPA.ProximitySensor.ProximitySensorEnabled'
    AmbientNoiseSound=Sound'U2XMPA.ProximitySensor.ProximitySensorAmbient'
    Description="Proximity Sensor"
    bEnabled=True
    InventoryType=Class'Deployables.ProximitySensorDeployable'
    PickupMessage="You picked up a Proximity Sensor."
    SpamTexture0=Texture'Legend.Skins.JLSSGrey'
    SpamTexture1=Texture'Legend.Skins.JLSSGrey'
    SightRadius=1024.000000
    BaseEyeHeight=48.000000
    Health=300
    ControllerClass=Class'Deployables.ProximitySensorController'
    DrawType=DT_StaticMesh
    StaticMesh=StaticMesh'XMPM.Items.FieldGenerator'
    DrawScale=0.110000
    PrePivot=(Z=-3.500000)
    SoundRadius=100.000000
    TransientSoundRadius=700.000000
    CollisionRadius=8.000000
    CollisionHeight=70.000000
}

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Creation time: Tue 27/4/2010 03:12:38.978 - Created with UnCodeX