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Deployables.EnergyPacks

Extends
PackBase

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.function
         |   
         +-- Deployables.DeployableInventory
            |   
            +-- Deployables.PackBase
               |   
               +-- Deployables.EnergyPacks

Constants Summary
Inherited Contants from Deployables.DeployableInventory
DeployDropHeight, DeployHorizontalFudge

Variables Summary
Inherited Variables from Deployables.DeployableInventory
ActivateSound, bCanIntersectDUs, bCanIntersectPawns, bIgnoreOwnerYaw, bTossProjectiles, DeActivateSound, DeployClass, DeployFailedSound, DeploySkillCost, EffectSound, EquipResidue, MaxDeployDistance, MinDUSeparation, MinPawnSeparation

Functions Summary
Inherited Functions from Deployables.PackBase
AreSupplyPacksOnline, CanDeploy, DeployDestinationIsValid, NextWeapon, PlayFiring, PostDeploy, PrevWeapon, WeaponChange
Inherited Functions from Deployables.DeployableInventory
Activate, ActivateUnit, AdjustDamage, AltFire, Ammo_AddAmmo, Ammo_DeployableUseAmmo, Ammo_UseAmmo, CalcDeploySpot, CanDeploy, Deactivate, Deploy, DeployDestinationIsValid, HandleDeployFailed, HasNeededSkill, IsValidDefaultInventory, PlayFiring, PlayReloading, PostDeploy, PreSetAimingParameters, Tick, Timer, TossDeployed, TraceFire, UseSkill


Defaultproperties

defaultproperties
{
    DeployClass=Class'U2.EnergyPickup'
    DeploySkillCost=0.002500
    ActivateSound=Sound'U2XMPA.EnergyPacks.EP_Activate'
    SelectSound=Sound'U2XMPA.EnergyPacks.EP_Select'
     TargetableTypes(0)="Pawn"
    ItemName="Energy Packs"
    ItemID="EP"
    IconIndex=20
}

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Creation time: Tue 27/4/2010 03:12:34.713 - Created with UnCodeX