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Deployables.DeployedUnit

Extends
StationaryPawn
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.function
      |   
      +-- U2.StationaryPawn
         |   
         +-- Deployables.DeployedUnit

Direct Known Subclasses:

FieldGenerator, ProximitySensor

Constants Summary
NotifyDeployedTimerName='NotifyDeployedTimer'

Variables Summary
boolbActive
boolbDeployed
intClientTeamIndex
ControllerKillerController
floatLandedNotifyDeployedDelay
TextureSpamTexture0
TextureSpamTexture1
TextureSpamTexture255
DeployedUnit
SoundAmbientNoiseSound
boolbEnabled
array<StaticMesh>CarcassMesh
class<DamageFilter>DamageFilterClass
floatDeployableAddPctPer
SoundDeploySound
stringDescription
SoundDestroyedAlertSound
ShaderDisabledSkin
SoundDisabledSound
floatDisableTime
SoundEnabledSound
floatEnergyCostPerSec
class<Actor>ExplosionClass
class<Actor>HitEffect
class<Inventory>InventoryType
stringPickupMessage
floatSelfDestructDuration
floatSelfDestructTimer
SoundShutdownSound
Inherited Variables from U2.StationaryPawn
bCoverActor, bHasAttack
Inherited Variables from Engine.function
aBaseX, aBaseY, aBaseZ, aForward, AimingHelp, aLookUp, aMouseX, aMouseY, AnnouncerLevel, AnnouncerVolume, aStrafe, aTurn, aUp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoSwitch, bAutoTaunt, bBadConnectionAlert, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bDoubleJump, bDynamicNetSpeed, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnablePickupForceFeedback, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCamera, bFreeLook, bFrozen, bIsTyping, bJumpStatus, bKeyboardLook, BlendedTargetViewRotation, bLook, bLookUpStairs, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, bPendingDestroy, bPendingVote, bPressedJump, bRadarEnabled, bSetTurnRot, bShortConnectTimeOut, bSnapLevel, bSnapToLevel, bSpectatorTeamLocked, bStrafe, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bVehicleBehindView, bViewBot, bXAxis, bYAxis, bZeroRoll, bZooming, CameraDist, CameraEffects, CheatClass, CheatFlyingSpeed, CheatManager, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DeathFont, DefaultFOV, DemoViewer, DemoViewPitch, DemoViewYaw, DesiredFOV, DoubleClickDir, DrivenVehicle, DynamicPingThreshold, EnemyTurnSpeed, EntryTime, ExactPing, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlaySound, LastPlaySpeech, LastUpdateTime, LastViewTargetActor, LastViewTargetActualDistance, LastViewTargetHitLocation, LastViewTargetHitNormal, LastViewTargetLocation, LastViewTargetRotation, LastViewTargetTime, LastViewTargetTraceDistance, LastZone, LoadingMusic, LocalMessageClass, MaxResponseTime, MaxTimeMargin, MessageFont, Misc1, Misc2, NextSpeedChange, NextTeamChangeTime, NoPauseMessage, OldCameraLoc, OldCameraRot, OldClientWeapon, OldFloor, OldPing, OrthoZoom, OwnCamera, PassengerNumber, PendingMove, Player, PlayerInput, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, RocketLockSound, SavedMoves, SavedPhysics, ServerOnlyStates, ServerTimeStamp, ShakeDuration, ShakeMagX, ShakeMagY, ShakeOffset, ShakePeriodX, ShakePeriodY, ShakeTime, ShowFlags, Song, SpectateSpeed, StatsPassword, StatsUsername, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TempTurretRotation, TimeMargin, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UIAlpha, UseDistance, UseFixedVisibility, UseLatency, UseProjector, UseTarget, ViewingFrom, ViewTarget, VoteFailedMsg, WaitDelay, WeaponUpdate, ZoomLevel

Functions Summary
event BeginState ()
Decaying
function CheckForEncroachingPawns ()
function DamageEncroacher (Pawn P, Pawn DamageInstigator)
event Destroyed ()
function DisableCollision ()
function DisableUnit ()
function EnableCollision ()
function EnableUnit ()
eventbool EncroachingOn (Actor Other)
function Explode ()
functionController GetKillerController ()
function Initialize (bool bAltActivate)
functionbool IsActive ()
functionbool IsEnabled ()
functionbool IsUsable (Actor Other)
function KillInventory ()
event Landed (vector HitNormal)
function NotifyDeployed ()
function NotifyDeployedTimer ()
function NotifyTeamEnergyStatus (bool bEnabled)
function NotifyTeamEnergyStatus (bool bEnabled)
Offline
function OnUse (Actor Other)
event PostBeginPlay ()
event PostNetReceive ()
function RegisterConsumer ()
functionbool ReplicationReady ()
function ReplicationReadyCheck ()
function SetActive (bool bVal)
function SetEnabled (bool bVal)
function SetKillerController (Controller C)
function SetSkin (bool bDisabledSkin)
function SetTeam (int NewTeam)
function SetTextures (Actor TargetActor)
function SetupClient ()
function ShutDownDeployedUnit (bool bDestroyed, optional Pawn P)
functioninterface string (( Controller User)
function TakeDamage (int Damage, Pawn InstigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType)
event Timer ()
Decaying
event Timer ()
Offline
function UnRegisterConsumer ()
Inherited Functions from U2.StationaryPawn
AddVelocity, HitSelf, IsMobile, LaunchPawn
Inherited Functions from Engine.function
ActivateInventoryItem, ActivateItem, AddCameraEffect, AdjustAim, AdjustView, AllowVoiceMessage, AltFire, AskForPawn, BeginState, BehindView, BlendRot, bool, CalcBehindView, CalcFirstPersonView, CanRestartPlayer, CanSwitchToStateOnClient, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatter, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAddCheats, ClientAdjustGlow, ClientAdjustPosition, ClientCapBandwidth, ClientChangeVoiceChatter, ClientFlash, ClientGotoState, ClientHearSound, ClientLeaveVoiceChat, ClientMessage, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientRestart, ClientSendEvent, ClientSetBehindView, ClientSetFixedCamera, ClientSetHUD, ClientSetMusic, ClientSetThirdPersonVehicleMode, ClientSetViewTarget, ClientShake, ClientStopForceFeedback, ClientTravel, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, color, CompressAccel, ConsoleCommand, ContinueNotifyRocketLockOnA, ContinueNotifyRocketLockOnB, ContinueNotifyRocketLockOnC, ContinueNotifyRocketLockOnD, CopyToClipboard, CreateCameraEffect, damageAttitudeTo, DemoClientSetHUD, Destroyed, DoUnTeleport, DumpStates, EndState, EndZoom, EnterStartState, FindGoodView, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, ForceRestart, FOV, GameOverAnnounce, GetAimRotation, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetKickPlayer, GetPlayerNetworkAddress, GetRadarZoomPct, GetServerNetworkAddress, GetURLProtocol, GetUseBarEnable, GetUseBarIconIndex, GetViewRotation, GetWeapon, GivePawn, HandleDying, HandleMercyKilled, HandlePickup, HandleRevived, HandleSpawnedObject, HandleWalking, InitInputSystem, InitPlayer, IsDead, IsSpectating, Jump, KickRequest, LeaveVoiceChat, LoadPlayers, LocalTravel, LongClientAdjustPosition, MoveAutonomous, Mutate, Name, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, NotifyRocketLockOnA, NotifyRocketLockOnB, NotifyRocketLockOnC, NotifyRocketLockOnD, PasteFromClipboard, Pause, PawnDied, PendingStasis, PipedSwitchWeapon, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerSees, PlayerSeesEx, PlayerSeesEx2, PlayerTick, PlayIntroMusic, PlayLoadingMusic, Possess, PostBeginPlay, PostNetBeginPlay, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, QuickLoad, QuickSave, ReceiveLocalizedMessage, Reload, RemoveCameraEffect, ReplicateMove, Reset, ResetFOV, ResetKeyboard, Restart, RestartLevel, Say, SendEvent, ServerAddCheats, ServerCanCheat, ServerChangeClass, ServerChangeVoiceChatter, ServerCheckCommandLine, ServerDeployCheat, ServerDrive, ServerDumpStates, ServerGetVoiceChatters, ServerGivePawn, ServerMove, ServerQuit, ServerReload, ServerRestartGame, ServerReStartPlayer, ServerSetClientDemo, ServerSetTeamEnergy, ServerSpectateSpeed, ServerSummon, ServerThrowWeapon, ServerToggleBehindView, ServerToggleVehicleView, ServerUnuse, ServerUpdatePing, ServerUse, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, SetFOV, SetFOVAngle, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetSpectatorTeamLocked, SetUseTarget, SetViewTarget, ShakeView, ShortClientAdjustPosition, ShortServerMove, ShouldAutoSwitch, ShowHUD, Speech, StartClientDemoRec, StartZoom, StopForceFeedback, StopIntroMusic, StopLoadingMusic, StopZoom, string, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TargetUnuse, TargetUse, TeamMessage, TeamSay, TeamSpeech, TestShake, ThrowWeapon, Timer, ToggleBehindView, ToggleVehicleView, ToggleZoom, TraceForMemStats, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, Typing, UnPossess, UnUse, UpdateRotation, UpdateURL, Use, VeryShortClientAdjustPosition, ViewNextBot, ViewShake, VoteNo, VoteYes, WantsSmoothedView

States Summary
Decaying Source code
state Decaying
BeginState, Timer
Offline Source code
state Offline
NotifyTeamEnergyStatus, Timer


Constants Detail

NotifyDeployedTimerName Source code

const NotifyDeployedTimerName = 'NotifyDeployedTimer';


Variables Detail

bActive Source code

var bool bActive;

bDeployed Source code

var bool bDeployed;

ClientTeamIndex Source code

var int ClientTeamIndex;

KillerController Source code

var Controller KillerController;

LandedNotifyDeployedDelay Source code

var private float LandedNotifyDeployedDelay;

SpamTexture0 Source code

var Texture SpamTexture0;

SpamTexture1 Source code

var Texture SpamTexture1;

SpamTexture255 Source code

var Texture SpamTexture255;

DeployedUnit

AmbientNoiseSound Source code

var(DeployedUnit) Sound AmbientNoiseSound;

bEnabled Source code

var(DeployedUnit) bool bEnabled;

CarcassMesh Source code

var(DeployedUnit) array<StaticMesh> CarcassMesh;

DamageFilterClass Source code

var(DeployedUnit) class<DamageFilter> DamageFilterClass;

DeployableAddPctPer Source code

var(DeployedUnit) float DeployableAddPctPer;

DeploySound Source code

var(DeployedUnit) Sound DeploySound;

Description Source code

var(DeployedUnit) localized string Description;

DestroyedAlertSound Source code

var(DeployedUnit) Sound DestroyedAlertSound;

DisabledSkin Source code

var(DeployedUnit) Shader DisabledSkin;

DisabledSound Source code

var(DeployedUnit) Sound DisabledSound;

DisableTime Source code

var(DeployedUnit) float DisableTime;

EnabledSound Source code

var(DeployedUnit) Sound EnabledSound;

EnergyCostPerSec Source code

var(DeployedUnit) float EnergyCostPerSec;

ExplosionClass Source code

var(DeployedUnit) class<Actor> ExplosionClass;

HitEffect Source code

var(DeployedUnit) class<Actor> HitEffect;

InventoryType Source code

var(DeployedUnit) class<Inventory> InventoryType;

PickupMessage Source code

var(DeployedUnit) localized string PickupMessage;

SelfDestructDuration Source code

var(DeployedUnit) float SelfDestructDuration;

SelfDestructTimer Source code

var(DeployedUnit) float SelfDestructTimer;

ShutdownSound Source code

var(DeployedUnit) Sound ShutdownSound;


Functions Detail

BeginState Decaying Source code

event BeginState ( )

CheckForEncroachingPawns Source code

function CheckForEncroachingPawns ( )

DamageEncroacher Source code

static function DamageEncroacher ( Pawn P, Pawn DamageInstigator )

Destroyed Source code

event Destroyed ( )

DisableCollision Source code

function DisableCollision ( )

DisableUnit Source code

function DisableUnit ( )

EnableCollision Source code

function EnableCollision ( )

EnableUnit Source code

function EnableUnit ( )

EncroachingOn Source code

event bool EncroachingOn ( Actor Other )

Explode Source code

function Explode ( )

GetKillerController Source code

function Controller GetKillerController ( )

Initialize Source code

function Initialize ( bool bAltActivate )

IsActive Source code

function bool IsActive ( )

IsEnabled Source code

function bool IsEnabled ( )

IsUsable Source code

function bool IsUsable ( Actor Other )

KillInventory Source code

function KillInventory ( )

Landed Source code

event Landed ( vector HitNormal )

NotifyDeployed Source code

function NotifyDeployed ( )

NotifyDeployedTimer Source code

function NotifyDeployedTimer ( )

NotifyTeamEnergyStatus Source code

function NotifyTeamEnergyStatus ( bool bEnabled )

NotifyTeamEnergyStatus Offline Source code

function NotifyTeamEnergyStatus ( bool bEnabled )

OnUse Source code

function OnUse ( Actor Other )

PostBeginPlay Source code

simulated event PostBeginPlay ( )

PostNetReceive Source code

simulated event PostNetReceive ( )

RegisterConsumer Source code

function RegisterConsumer ( )

ReplicationReady Source code

simulated function bool ReplicationReady ( )

ReplicationReadyCheck Source code

simulated function ReplicationReadyCheck ( )

SetActive Source code

function SetActive ( bool bVal )

SetEnabled Source code

function SetEnabled ( bool bVal )

SetKillerController Source code

function SetKillerController ( Controller C )

SetSkin Source code

function SetSkin ( bool bDisabledSkin )

SetTeam Source code

simulated function SetTeam ( int NewTeam )

SetTextures Source code

simulated function SetTextures ( Actor TargetActor )

SetupClient Source code

simulated function SetupClient ( )

ShutDownDeployedUnit Source code

function ShutDownDeployedUnit ( bool bDestroyed, optional Pawn P )

string Source code

function interface string ( ( Controller User )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn InstigatedBy, vector HitLocation, vector Momentum, class<DamageType> DamageType )

Timer Decaying Source code

event Timer ( )

Timer Offline Source code

event Timer ( )

UnRegisterConsumer Source code

function UnRegisterConsumer ( )


Defaultproperties

defaultproperties
{
    DamageFilterClass=Class'Deployables.DamageFilterDeployed'
    HitEffect=Class'U2.ElectricSparks'
    ExplosionClass=Class'U2.SmallExplosion'
    DisableTime=3.000000
    bActive=True
    LandedNotifyDeployedDelay=0.500000
    ClientTeamIndex=255
    SpamTexture0=Texture'Legend.Skins.JLSSRed'
    SpamTexture1=Texture'Legend.Skins.JLSSBlue'
    SpamTexture255=Texture'Legend.Skins.JLSSGrey'
    SelfDestructTimer=1.000000
    SelfDestructDuration=8.000000
    Health=1000
    Physics=PHYS_Falling
    bUsable=True
    bAlwaysRelevantToOwner=False
    bAlwaysRelevantToInstigator=False
    bAnimByOwner=True
    bNetNotify=True
    bCanMantle=False
}

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Creation time: Tue 27/4/2010 03:12:34.119 - Created with UnCodeX