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BSEMapVote_0_66.CheaterPRI

Extends
PlayerReplicationInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.PlayerReplicationInfo
            |   
            +-- BSEMapVote_0_66.CheaterPRI

Constants Summary
Inherited Contants from Engine.PlayerReplicationInfo
NumTotalStats

Variables Summary
boolbServerInit
boolbTestPerformed
intMaxTick
intTickCount
DefaultGameMutator
boolbAlwaysRelevant
ENetRoleRemoteRole
intWasCheating
Inherited Variables from Engine.PlayerReplicationInfo
AmmoEquipedPct, bAdmin, bArtifactOnRadar, bBot, bHasArtifact, bIsFemale, bIsSpectator, bLockedIn, bOnlySpectator, bOutOfLives, bReadyToPlay, bReceivedPing, bWaitingPlayer, bWaitingToRespawn, bWelcomed, CharacterName, Deaths, DefaultMVPName, GoalsScored, HasArtifact, Kills, LastTalkTime, NumLives, OldCharacterName, OldName, PawnClass, Ping, PlayerID, PlayerName, PlayerVolume, PlayerZone, PreviousName, RadarArtifactIconBase, RequestMedicTime, RequestRepairsTime, RequestSuppliesTime, RespawnPoint, Score, StartTime, StatMVPName[NumTotalStats], StatMVPScore[NumTotalStats], StatPlrScore[NumTotalStats], StringDead, StringSpectating, StringUnknown, Team, TeamID, VoiceType

Functions Summary
function BroadcastToAllExceptMe (PlayerController Me, lass<LocalMessage> Message, nt Sw)
functionbool CheckWeapon (class<Weapon> WeaponClass, loat DefPrimary, loat DefSecondary)
function PerformCheatingTest ()
function ServerPlayerCheats (PlayerController C, nt Sw)
function Tick (float DeltaTime)
Inherited Functions from Engine.PlayerReplicationInfo
ClientNameChange, Destroyed, DisplayDebug, GetHumanReadableName, GetLocationName, GetPortrait, GetTeam, PostBeginPlay, PostNetBeginPlay, Reset, SetArtifact, SetCharacterName, SetPlayerName, SetWaitingPlayer, Timer, UpdateCharacter, UpdatePlayerLocation


Variables Detail

bServerInit Source code

var bool bServerInit;

bTestPerformed Source code

var bool bTestPerformed;

MaxTick Source code

var int MaxTick;

TickCount Source code

var int TickCount;

DefaultGameMutator

bAlwaysRelevant Source code

var(DefaultGameMutator) bool bAlwaysRelevant;

RemoteRole Source code

var(DefaultGameMutator) ENetRole RemoteRole;

WasCheating Source code

var(DefaultGameMutator) int WasCheating;


Functions Detail

BroadcastToAllExceptMe Source code

function BroadcastToAllExceptMe ( PlayerController Me,class<LocalMessage> Message,int Sw )

CheckWeapon Source code

simulated function bool CheckWeapon ( class<Weapon> WeaponClass,float DefPrimary,float DefSecondary )

PerformCheatingTest Source code

simulated function PerformCheatingTest ( )

ServerPlayerCheats Source code

function ServerPlayerCheats ( PlayerController C,int Sw )

Tick Source code

simulated function Tick ( float DeltaTime )


Defaultproperties

defaultproperties
{
}

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Creation time: Tue 27/4/2010 03:12:33.603 - Created with UnCodeX