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ArtifactPowers.ArtifactPowerUp

Extends
Powerups

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Powerups
         |   
         +-- ArtifactPowers.ArtifactPowerUp

Variables Summary
intInterval
InventoryLastArtifact
Inherited Variables from Engine.Powerups
ActivateSound, bActivatable, bActive, bAutoActivate, bCanHaveMultipleCopies, DeActivateSound, ExpireMessage, NumCopies
Inherited Variables from Engine.Inventory
AttachmentClass, bDisplayableInv, bDrawingFirstPerson, bMergesCopies, BobDamping, bTossedOut, Charge, GroupOffset, Icon, IconIndex, InventoryGroup, ItemID, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, StatusIcon, ThirdPersonActor

Functions Summary
function PostBeginPlay ()
function Timer ()
Inherited Functions from Engine.Powerups
Activate, BeginState, EndState, FireEffect, GetLocalString, HandlePickupQuery, PickupFunction, SelectNext, TravelPreAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
AttachToPawn, ClientAddInventory, ClientDeleteInventory, Destroyed, DetachFromPawn, DropFrom, Dump, GetHumanReadableName, GiveTo, HandlePickupQuery, NextWeapon, NotifyAddInventory, NotifyDeleteInventory, OwnerEvent, PickupFunction, PrevWeapon, PrioritizeArmor, RecommendWeapon, RenderOverlays, Resupply, SelectNext, SetOwnerDisplay, StaticItemName, TransferSpecialProperties, TravelPostAccept, TravelPreAccept, updaterelative, Use, WeaponChange


Variables Detail

Interval Source code

var int Interval;

LastArtifact Source code

var Inventory LastArtifact;


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( )

Timer Source code

function Timer ( )


Defaultproperties

defaultproperties
{
    Interval=1
}

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Creation time: Tue 27/4/2010 03:12:33.338 - Created with UnCodeX