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U2.ArtifactStoredMessage


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class ArtifactStoredMessage extends LocalMessage;

static function ClientReceive( 
    PlayerController P,
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject
    )
{
    if (class'XMPGameMessage'.default.UseAnnouncerVoice)
        P.PlayAnnouncement( class'XMPGameMessage'.default.MoreCachedVoices[8], 0 );
    Super.ClientReceive(P,Switch,RelatedPRI_1,RelatedPRI_2,OptionalObject);
}

defaultproperties
{
    DrawColor=(B=0,R=0)
    MessageHolder="GameMessageHolder"
    MessageLabel="GameMessageLabel"
    MessageSound=Sound'U2A.Artifacts.ArtifactStored'
    MessageText="Artifact Registered"
}

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Class file time: Fri 3/10/2008 19:00:58.000 - Creation time: Tue 27/4/2010 03:12:43.681 - Created with UnCodeX