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Legend.ACTION_PlayAnim


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class ACTION_PlayAnim extends ScriptedAction;

var(Action) name BaseAnim;
var(Action) float BlendInTime;
var(Action) float BlendOutTime;
var(Action) float AnimRate;
var(Action) byte AnimIterations;
var(Action) bool bLoopAnim;
var(Action) float StartFrame;

function bool InitActionFor(ScriptedController C)
{
    // play appropriate animation
    C.AnimsRemaining = AnimIterations;
    if ( PawnPlayBaseAnim(C,true) )
        C.CurrentAnimation = self;
    return false;   
}

function SetCurrentAnimationFor(ScriptedController C)
{
    if ( C.Pawn.IsAnimating(0) )
        C.CurrentAnimation = self;
    else
        C.CurrentAnimation = None;
}

function bool PawnPlayBaseAnim(ScriptedController C, bool bFirstPlay)
{
    if ( BaseAnim == '' )
        return false;
    
    C.bControlAnimations = true;
    if ( bFirstPlay )
        C.Pawn.PlayAnim(BaseAnim,AnimRate,BlendInTime);
    else if ( bLoopAnim || (C.AnimsRemaining > 0) )
        C.Pawn.LoopAnim(BaseAnim,AnimRate);
    else
        return false;
        
    if( StartFrame > 0.0 )
        C.Pawn.SetAnimFrame( StartFrame, 0, 1);
                
    return true;
}

function string GetActionString()
{
    return ActionString@BaseAnim;
}

defaultproperties
{
    BlendInTime=0.200000
    BlendOutTime=0.200000
    AnimRate=1.000000
    ActionString="play animation"
    bValidForTrigger=False
}

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Class file time: Fri 3/10/2008 19:00:58.000 - Creation time: Tue 27/4/2010 03:12:43.494 - Created with UnCodeX