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Legend.ACTION_FreezeOnAnimEnd


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class ACTION_FreezeOnAnimEnd extends Action_PLAYANIM;

function bool InitActionFor(ScriptedController C)
{
    C.CurrentAnimation = self;
    return true;    
}

function SetCurrentAnimationFor(ScriptedController C)
{
    C.CurrentAnimation = self;
}

function bool PawnPlayBaseAnim(ScriptedController C, bool bFirstPlay)
{
    if ( C.Pawn != None )
    {
        C.Pawn.bPhysicsAnimUpdate = false;
        C.Pawn.StopAnimating();
        C.Pawn.SetPhysics(PHYS_None);
    }
    return true;
}

defaultproperties
{
}

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Class file time: Fri 3/10/2008 19:00:58.000 - Creation time: Tue 27/4/2010 03:12:43.478 - Created with UnCodeX