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Engine.Brush


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//=============================================================================
// The brush class.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Brush extends Actor
    native;

//-----------------------------------------------------------------------------
// Variables.

// CSG operation performed in editor.
var() enum ECsgOper
{
    CSG_Active,         // Active brush.
    CSG_Add,            // Add to world.
    CSG_Subtract,       // Subtract from world.
    CSG_Intersect,      // Form from intersection with world.
    CSG_Deintersect,    // Form from negative intersection with world.
} CsgOper;

// Outdated.
var const object UnusedLightMesh;
var vector  PostPivot;

// Scaling.
// Outdated : these are only here to allow the "ucc mapconvert" commandlet to work.
//            They are NOT used by the engine/editor for anything else.
var scale MainScale;
var scale PostScale;
var scale TempScale;

// Information.
var() color BrushColor;
var() int   PolyFlags;
var() bool  bColored;

defaultproperties
{
    MainScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000))
    PostScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000))
    TempScale=(Scale=(X=1.000000,Y=1.000000,Z=1.000000))
    DrawType=DT_Brush
    bStatic=True
    bHidden=True
    bNoDelete=True
    bFixedRotationDir=True
    bEdShouldSnap=True
}

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Class file time: Fri 3/10/2008 19:00:56.000 - Creation time: Tue 27/4/2010 03:12:43.791 - Created with UnCodeX