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Engine.BlockingVolume


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//=============================================================================
// BlockingVolume:  a bounding volume
// used to block certain classes of actors
// primary use is to provide collision for non-zero extent traces around static meshes 

//=============================================================================

class BlockingVolume extends Volume
    native;

var() bool bClampFluid;

defaultproperties
{
    bClampFluid=True
    bWorldGeometry=True
    bBlockActors=True
    bBlockPlayers=True
    bBlockZeroExtentTraces=False
    bBlockKarma=True
}

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Class file time: Fri 3/10/2008 19:00:56.000 - Creation time: Tue 27/4/2010 03:12:43.775 - Created with UnCodeX